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That was a really weird experience, but I enjoyed it. Finding the last path took me way longer than I want to admit, but it was a nice journey getting there. Definitely a special game you should try .

Best wishes, here's my German playthrough

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i like it. a lot. 

nice game

The mouse look does not work.. maybe my pc is too slow? it moves fine though :D

spent so long looking only to realize the options room counted as one of the rooms. Wonderful game, love it.

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Beatiful game! Nice work, got so scared when all the dudes in black robes ran towards me

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My brother and I had so much fun figuring this game out. Very unique, keep up the great work!








Very nice very cool

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Just because there were two sticking points for me, I'll give two tips here. They'll be below the cut.






Mushrooms - there is one wiggling mushroom stalk that makes noise when you approach it that you have to touch

Thieves - you have to touch the pile of money before they grab you.

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i made something 

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Wow you weren't kidding about needing to used headphones to beat this  O_O

Love it. Are there any plans for a downloadable version?

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great game! I enjoyed every second of this magical experience :) I dont know if I was supposed to get up here but I did haha :D

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Super cool project, love the music too!

As a huge fan of LSD Dream Emulator I feel like you made something in a similar vein but with some actual objectives. It really did feel like a drug filled escape room challenge. The whole aesthetic was phenomenal and I really enjoyed the challenge. I did have to use your guide but only for realizing I could touch the cash.
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Omg! I created an account just to say that i loved the crap out of this game, it's been a while since I played something from start to finish, not sure how long it took me but it was a blast going to every room and discovering things and sound and admiring the details in this beautiful craziness, I stood there every time i reached a new hand and listened to the choirs, lol a what a bliss thanks so much great game congratulations! How did you manage to make this in so little time? would like to see your process and behind the scenes to learn, i am just starting in unity and would love to do something like this one day! Cheers and thanks for the experience!

Seba.

Wow, thank you so much! It's hard to summarize the work I did. Knowing a lot of quick tricks and shorthands for various features helps a lot.

I also avoid putting mechanics into my ludum dare games that I know I can't pull off quickly. Menus, cutscenes, inventory, and gated progression I keep to an absolute minimum. LCD only contains one cutscene (the credits) and one progression barrier (the crystal), so it was very easy to playtest.

Was there anything specific in the game you wanted to know about?

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Finished the game, had a ton of fun!

Cool experience, lots of secret bits.

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Wow, this is one of the most distilled vaporwave renditions I've seen. The music was both weird and catchy enough to give me the motivation to keep hunting until I got the ending. :D

Is there going to be a way to download this game so that we have access to it in case this page ever breaks or goes down?

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yessss

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I finished the game. Wow, what an amazing experience. Please consider putting this on steam.

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Having a great time exploring this. So many more connection than there appear to be at first! A bit of a specific question: how would you describe (or how did you achieve) the dithery, color-banding effect in the forest area? This might be present else where in the game, but that's where I noticed it! Thanks for making this, and making it available :]

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Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.

fixed4 frag (v2f i) : SV_Target             
{                                  
    float4 col = tex2D(_MainTex, i.uv);                 
    
    //This is the part where I limit the colors a bit
    fixed r = 32;                 
    col.r = round(col.r*r)/r;                 
    col.g = round(col.g*r)/r;                 
    col.b = round(col.b*r)/r;
    
    //This is just color tweaking             
    col /= float4(1.05,1.0,0.85,1);                 
    col = col*0.7+0.3*float4(0.5,0.4,0.4,1);                 
    
    return col;             
}
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Oh dang, thanks for posting the code. I'm trying this out.