This ! Go ! Play the game ! is a submission for Ludum Dare 49. View all gamesView submission

Find Your Path Through!

What am I going to do with all this money??
Some rats appear to be bigger than others!
I hear bubbling.
  • Headphones are recommended if you would like to reach the end.
  • If the game is running poorly, toggle hardware acceleration in your browser, or switch to a new one.
  • If you are lost, please refer to the scanned game guide from LUCID LAYER MONTHLY below:

Created for Ludum Dare 49 (Theme: 'Unstable')
by Michael Savage-Benoist, Nicholas Black, Mike Crawford

Soundtrack here:
https://alto13.bandcamp.com/album/lcd-dream-escalator-original-soundtrack

F.A.Q.

mouse too sensitive . . . music too loud . . .

Next to the crystal is a wrench- settings are in there

did I finish the game ?

Probably not- the game will say when it's over.

how long is the game?

The full game is somewhere between 20-40 minutes.

how do i get to new rooms?

Explore/find links you haven't gone through yet

is it cheating to use the guide?

No

Development log

Comments

Log in with itch.io to leave a comment.

Finished the game, had a ton of fun!

Cool experience, lots of secret bits.

(+1)

Wow, this is one of the most distilled vaporwave renditions I've seen. The music was both weird and catchy enough to give me the motivation to keep hunting until I got the ending. :D

Is there going to be a way to download this game so that we have access to it in case this page ever breaks or goes down?

(1 edit) (+1)

yessss

(+2)

I finished the game. Wow, what an amazing experience. Please consider putting this on steam.

(+1)

Having a great time exploring this. So many more connection than there appear to be at first! A bit of a specific question: how would you describe (or how did you achieve) the dithery, color-banding effect in the forest area? This might be present else where in the game, but that's where I noticed it! Thanks for making this, and making it available :]

(1 edit)

Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.

fixed4 frag (v2f i) : SV_Target             
{                                  
    float4 col = tex2D(_MainTex, i.uv);                 
    
    //This is the part where I limit the colors a bit
    fixed r = 32;                 
    col.r = round(col.r*r)/r;                 
    col.g = round(col.g*r)/r;                 
    col.b = round(col.b*r)/r;
    
    //This is just color tweaking             
    col /= float4(1.05,1.0,0.85,1);                 
    col = col*0.7+0.3*float4(0.5,0.4,0.4,1);                 
    
    return col;             
}
(+1)

Oh dang, thanks for posting the code. I'm trying this out.