Find Your Path Through!

What am I going to do with all this money??
Some rats appear to be bigger than others!
I hear bubbling.
  • Headphones are recommended if you would like to reach the end.
  • If the game is running poorly, toggle hardware acceleration in your browser, or switch to a new one.
  • If you are lost, please refer to the scanned game guide from LUCID LAYER MONTHLY below:

Created for Ludum Dare 49 (Theme: 'Unstable')
by Michael Savage-Benoist, Nicholas Black, Mike Crawford

🎵💿 Soundtrack (Bandcamp)

F.A.Q.

mouse too sensitive . . . music too loud . . .

Next to the crystal is a wrench- settings are in there

did I finish the game ?

Probably not- the game will say when it's over.

how long is the game?

The full game is somewhere between 20-40 minutes.

how do i get to new rooms?

Explore/find links you haven't gone through yet

is it cheating to use the guide?

No

Development log

Comments

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Super cool project, love the music too!

As a huge fan of LSD Dream Emulator I feel like you made something in a similar vein but with some actual objectives. It really did feel like a drug filled escape room challenge. The whole aesthetic was phenomenal and I really enjoyed the challenge. I did have to use your guide but only for realizing I could touch the cash.
(+1)

Omg! I created an account just to say that i loved the crap out of this game, it's been a while since I played something from start to finish, not sure how long it took me but it was a blast going to every room and discovering things and sound and admiring the details in this beautiful craziness, I stood there every time i reached a new hand and listened to the choirs, lol a what a bliss thanks so much great game congratulations! How did you manage to make this in so little time? would like to see your process and behind the scenes to learn, i am just starting in unity and would love to do something like this one day! Cheers and thanks for the experience!

Seba.

Wow, thank you so much! It's hard to summarize the work I did. Knowing a lot of quick tricks and shorthands for various features helps a lot.

I also avoid putting mechanics into my ludum dare games that I know I can't pull off quickly. Menus, cutscenes, inventory, and gated progression I keep to an absolute minimum. LCD only contains one cutscene (the credits) and one progression barrier (the crystal), so it was very easy to playtest.

Was there anything specific in the game you wanted to know about?

(+1)

Finished the game, had a ton of fun!

Cool experience, lots of secret bits.

(+2)

Wow, this is one of the most distilled vaporwave renditions I've seen. The music was both weird and catchy enough to give me the motivation to keep hunting until I got the ending. :D

Is there going to be a way to download this game so that we have access to it in case this page ever breaks or goes down?

(1 edit) (+1)

yessss

(+2)

I finished the game. Wow, what an amazing experience. Please consider putting this on steam.

(+2)

Having a great time exploring this. So many more connection than there appear to be at first! A bit of a specific question: how would you describe (or how did you achieve) the dithery, color-banding effect in the forest area? This might be present else where in the game, but that's where I noticed it! Thanks for making this, and making it available :]

(1 edit) (+1)

Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.

fixed4 frag (v2f i) : SV_Target             
{                                  
    float4 col = tex2D(_MainTex, i.uv);                 
    
    //This is the part where I limit the colors a bit
    fixed r = 32;                 
    col.r = round(col.r*r)/r;                 
    col.g = round(col.g*r)/r;                 
    col.b = round(col.b*r)/r;
    
    //This is just color tweaking             
    col /= float4(1.05,1.0,0.85,1);                 
    col = col*0.7+0.3*float4(0.5,0.4,0.4,1);                 
    
    return col;             
}
(+2)

Oh dang, thanks for posting the code. I'm trying this out.