Itch Release (Early Access)

Hi all!

I've just put FLAMBERGE in its current state on

See the Itch page for more information on the current state of the game. There is no new update yet, but I will be rolling out a limited multiplayer beta in the coming weeks, and I will make a post about it on Steam/Humble/Itch/Twitter etc, inviting people to join.

In the meantime, I hope that having multiple store options is a welcome idea for people! I've wanted to  bring the game to Humble and Itch for a while, and it feels like the right time.



FLAMBERGE-windows 219 MB
Version 1 Feb 27, 2019
Version 1 Feb 27, 2019
FLAMBERGE-linux-unstable 222 MB
Version 1 Feb 27, 2019


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Do you have changelogs documented anywhere? :)


I honestly don't (I'm so sorry).

There are several big update posts on Steam. But I'll probably switch over to tracking changes on my own webpage now that the game will be on different stores. I'll post a link to a central changelog there come next update.

Thanks, change-logs are a major contributor to my decisions to purchase a game, not only does it help to determine if changes have been made that make the game more appealing to me specifically, but it also gives a rough indication of the health of a project, I was looking into picking Flamberge up a while back but decided to wait after hearing about certain improvements it needed at the time, I definitely look forward to seeing this progress, it's a really cool concept for a game, the only similar game I know of is a prototype/demo here on itch called  Plan B (, just curious, I don't know if that game had any specific inspiration, but did yours? :)


For the simultaneous approach, my inspiration was mainly Frozen Synapse Flotilla , and this bit of gameplay in Star Fox: Command. Plan B looks a bit Frozen-Synapsey to me, as well.

For the RPG elements I draw a lot from Fire Emblem and Paper Mario to name a couple. Most of my combat abilities were at first inspired by MOBAs like League/Dota back when I first started.